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Here is another small update. This is probably one of the last updates I do. I am not getting enough support to complete this game :(LETS MAKE A GAME
>>>Hello, I need YOUR HELP to get this project finished. If you think that you have the skills to help me get this project up and running msg me at teneo_15@hotmail.com<< My name is Allan Michael Matudio. I am a biochemistry student. On this page you will find updates on various projects of mine. Expect drawings, animations, games and photographs. I hope you enjoy.
Tuesday, 19 June 2012
Monday, 5 December 2011
Monday, 21 November 2011
CVA 11-21-11
Get this build HERE.
UPDATES:
-The resolution has changed to 1600x900. Which probably makes it slower on older computers now. I thought this ratio is the best thus far. The characters aren't to close and there is a lot of space for the characters to move.
-Several animations for Dizzy has been completed; ML1, ML2, FB, SRK, BLOCK.
- Dizzy's air movement has been added. Press left or right in the air at a certain height from the ground to "triangle jump".
If you find any glitches in the game or simply have a comment please let me know in the comments section below. I do not officially have any game testers. The more volunteers I have to help me with the game, the faster the development can be. This game has grown from something very simple to something more and more complex. New glitches arise after each build. Thanks in advance.
UPDATES:
-The resolution has changed to 1600x900. Which probably makes it slower on older computers now. I thought this ratio is the best thus far. The characters aren't to close and there is a lot of space for the characters to move.
-Several animations for Dizzy has been completed; ML1, ML2, FB, SRK, BLOCK.
- Dizzy's air movement has been added. Press left or right in the air at a certain height from the ground to "triangle jump".
If you find any glitches in the game or simply have a comment please let me know in the comments section below. I do not officially have any game testers. The more volunteers I have to help me with the game, the faster the development can be. This game has grown from something very simple to something more and more complex. New glitches arise after each build. Thanks in advance.
Tuesday, 4 October 2011
CVA 10-04-11
Monthly update time!
Download the latest build HERE or play it online HERE.
UPDATES:
-SINGLE PLAYER NOW AVAILABLE.
-The A.I. for Morrigan is finally finished.
-BLOCK STUN is introduced.
-DAMAGE SCALING is introduced.
COMMENTS:
A few have been asking for A.I. for a while. I have decided to release it now because I feel that it is smart enough to put up a decent fight. Mashers beware.
If you find any glitches in the game or simply have a comment please let me know in the comments section below. I do not officially have any game testers. The more volunteers I have to help me with the game, the faster the development can be. This game has grown from something very simple to something more and more complex. New glitches arise after each build. Thanks in advance.
Download the latest build HERE or play it online HERE.
UPDATES:
-SINGLE PLAYER NOW AVAILABLE.
-The A.I. for Morrigan is finally finished.
-BLOCK STUN is introduced.
-DAMAGE SCALING is introduced.
COMMENTS:
A few have been asking for A.I. for a while. I have decided to release it now because I feel that it is smart enough to put up a decent fight. Mashers beware.
If you find any glitches in the game or simply have a comment please let me know in the comments section below. I do not officially have any game testers. The more volunteers I have to help me with the game, the faster the development can be. This game has grown from something very simple to something more and more complex. New glitches arise after each build. Thanks in advance.
Monday, 5 September 2011
CVA 09-05-11
Here is another monthly update on the game.
Download the latest build HERE.
UPDATES:
-New fight system. 3 attack buttons (weak, medium and hard) +1 super button.
-When pressing BACK immediately before FORWARD followed by either of the 3 attack buttons, a special attack will come out.
-Combo hit counter has been added.
-Super attacks have been added.
-Improved controls in jumping and flight for Morrigan.
-New HUB.
-Size has been adjusted to 1280x820.
-Idle drawing of Dizzy has been finalized.
If you find any glitches in the game or simply have a comment please let me know in the comments section below. I do not officially have any game testers. The more volunteers I have to help me with the game, the faster the development can be. This game has grown from something very simple to something more and more complex. New glitches arise after each build. Thanks in advance.
Download the latest build HERE.
UPDATES:
-New fight system. 3 attack buttons (weak, medium and hard) +1 super button.
-When pressing BACK immediately before FORWARD followed by either of the 3 attack buttons, a special attack will come out.
-Combo hit counter has been added.
-Super attacks have been added.
-Improved controls in jumping and flight for Morrigan.
-New HUB.
-Size has been adjusted to 1280x820.
-Idle drawing of Dizzy has been finalized.
If you find any glitches in the game or simply have a comment please let me know in the comments section below. I do not officially have any game testers. The more volunteers I have to help me with the game, the faster the development can be. This game has grown from something very simple to something more and more complex. New glitches arise after each build. Thanks in advance.
Monday, 29 August 2011
BCM 09-05-11
I have decided to update you guys on a project that I am working on in parallel to CVA.
I work on this game whenever I get fed up/stuck with the fighting game.
The current title for this game is Biochem Sims. Here you undergo the trials that a typical undergraduate biochemistry student will endure.
The player must manage their time properly to be able to meet school deadlines and also be able to develop their social life.
I must admit the concept for the game sounds a bit lame but I will try to make up for that by making the game as over the top/flashy/ridiculous as possible.
I will not provide a link for this game today. It is currently far from playable.
I work on this game whenever I get fed up/stuck with the fighting game.
The current title for this game is Biochem Sims. Here you undergo the trials that a typical undergraduate biochemistry student will endure.
The player must manage their time properly to be able to meet school deadlines and also be able to develop their social life.
I must admit the concept for the game sounds a bit lame but I will try to make up for that by making the game as over the top/flashy/ridiculous as possible.
I will not provide a link for this game today. It is currently far from playable.
Friday, 29 July 2011
Thursday, 30 June 2011
Monday, 30 May 2011
Sunday, 24 April 2011
Friday, 25 March 2011
Friday, 21 January 2011
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